So I have three things to tell everyone:
In celebration of the newly re-made and transferred Mojiferblog, I rebuilt/remastered the website a little bit:
The other day I had a conversation with one of my coworkers about Mojiferous Industries, my programs, and what the hell I did in my spare time. He had been poking around the website and downloaded a few of my programs and was generally confounded about what the hell they were supposed to do, supposed to be, and why I had even bothered to make something as inane as Zoltan.
That's right, King Thor and I have kind of half-assedly assembled Simoebic Dysentery in preparation for a run at the GameStop Indie Game Challenge, which is by far the most mysterious contest boasting a $100,000 prize I've ever seen. The rules range from inane to nonexistent; for example they define an age range for contestants but never mention how far into beta/production they want this damned game, and they provide special rules for iPhone games yet not for any other platform...
That's right, she's up and ready to go... New look, all pretty and fresh, check it out and let me know what you think!
In preparation for future releases and my annual digital housekeeping, I'm busy preparing a new look, feel and smell for mojiferous.com. Right now I have the PHP innards of the new site built, I just need to decide on a visual theme... Stay tuned!
The votes are in for the uDevGames Contest 2008... and King Thor and I walked away with a couple of awards for Simoebic Dysentery! Our (as-of-yet unfinished) little gem of a game garnered the most votes in the "Most Original Game" category and placed third in the "Best Sound" category (due entirely to the amazing soundtrack by The Republic of Thoronia [band].) I'm surprised, elated, and a little gassy!
I apologize to all the Macbook owners, the brave souls still rocking first-gen iMacs, the desperate, the crazy, and anyone else who has realized that Atomic Combat's window can't be resized to allow them to play the game.